How GRAVITY works
GRAVITY stands for Game-Rate Adjusted Value, Impact, Talent, and Yield.
It estimates a player's per-minute quality and adjusts for role, availability, and documented injury risk. The score measures how good a player is and how much of that ability a team receives.
In plain terms: GRAVITY = (how good per minute) × (how reliably he's on the floor), graded against the whole league by the same formula. No reputation inputs, no external rankings. The judgment lives in the formula, which is published in full and applied identically to all 644 players.
The scale
- 50a league-average minute
- 60+a quality starter
- 80+a franchise engine
- 97.8Nikola Jokić (2025-26 max)
Version history
- v1.0Jul 10 — initial 644-player ranking
- v2Jul 10 — Butler ACL correction (#13 → #58), kept on display
- v3Jul 10 — Cleaning the Glass filtered on/off integrated
Rating teams: TORQUE
Teams are rated by TORQUE: each player's GRAVITY score applied through the minutes he is expected to play, with rookies priced and minutes handed out like a real rotation.
The full mathematics
Every equation, weight, shrinkage rule, tier cut, and the complete injury-override table is published as a standalone technical document, typeset like everything else here.